{"id":2,"date":"2015-11-15T04:02:58","date_gmt":"2015-11-15T04:02:58","guid":{"rendered":"http:\/\/sites.ieee.org\/sagroups-template\/?page_id=2"},"modified":"2023-02-14T03:13:52","modified_gmt":"2023-02-14T03:13:52","slug":"home","status":"publish","type":"page","link":"https:\/\/sagroups.ieee.org\/2861\/","title":{"rendered":"WG General"},"content":{"rendered":"<h4><strong>Mobile Gaming WG<\/strong><\/h4>\n<p><b>Project<\/b><\/p>\n<ul>\n<li>IEEE P2861 &#8211;\u00a0Standard for Mobile Gaming Performance Evaluation and Optimization<\/li>\n<\/ul>\n<p><strong>Chair<\/strong><br \/>\nSelen Xu, selenxu@tencent.com<\/p>\n<p><strong>Vice Chair<\/strong><br \/>\nZitao Wang, Huawei<\/p>\n<p><strong>Secretary<\/strong><br \/>\nMagic Xie, Transsion<\/p>\n<p><strong>Editor<\/strong><\/p>\n<p>Yajun Zhang, Tencent<\/p>\n<h4><strong>Gaming Experience WG<\/strong><\/h4>\n<p><b>Project<\/b><\/p>\n<ul>\n<li>IEEE P2861.1 &#8211; Standard for Troubleshooting Touch Operation Issues for Mobile Gaming<\/li>\n<\/ul>\n<p><strong>Chair<\/strong><br \/>\nSelen Xu, selenxu@tencent.com<\/p>\n<p><strong>Vice Chair<\/strong><br \/>\nXiaopu Wang, OPPO<\/p>\n<p><strong>Secretary<\/strong><br \/>\nKai Hong, Tencent<br \/>\nBrian Hu, Blackshark<\/p>\n<p><strong>Editor<\/strong><\/p>\n<p>Yajun Zhang, Tencent<\/p>\n<h4><strong>Open Integration WG<\/strong><\/h4>\n<p><b>Projects<\/b><\/p>\n<ul>\n<li>IEEE P2861.2 &#8211; Standard for Mobile Gaming Systems Integration Framework<\/li>\n<li>IEEE P2861.3 &#8211; Standard for Haptic Interface Enhancement for Mobile Gaming<\/li>\n<\/ul>\n<p><strong>Chair<\/strong><br \/>\nSelen Xu, selenxu@tencent.com<\/p>\n<p><strong>Vice Chair<\/strong><br \/>\nNannan Wang, Xiao Mi<\/p>\n<p><strong>Secretary<\/strong><br \/>\nLina Gao, Tencent<br \/>\nRu Li, Tencent Music Entertainment<\/p>\n<p><strong>Editor<\/strong><\/p>\n<p>Yajun Zhang, Tencent<\/p>\n<h4><strong>Game Voice WG<\/strong><\/h4>\n<p><b>Projects<\/b><\/p>\n<ul>\n<li>IEEE P2861.4 &#8211; Standard for Game Voice Enhancement for Mobile Gaming<\/li>\n<\/ul>\n<p><strong>Chair<\/strong><br \/>\nMuyong Cao, locwellcao@tencent.com<\/p>\n<p><strong>Vice Chair<\/strong><\/p>\n<p>Zhimin Du, Qualcomm<\/p>\n<p><strong>Secretary<\/strong><\/p>\n<p>Haibin Hu, BlackShark<\/p>\n<p><strong>Editor<\/strong><\/p>\n<p>Yajun Zhang, Tencent<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mobile Gaming WG Project IEEE P2861 &#8211;\u00a0Standard for Mobile Gaming Performance Evaluation and Optimization Chair Selen Xu, selenxu@tencent.com Vice Chair Zitao Wang, Huawei Secretary Magic Xie, Transsion Editor Yajun Zhang, [&hellip;]<\/p>\n","protected":false},"author":222,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sagroups.ieee.org\/2861\/wp-json\/wp\/v2\/pages\/2","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sagroups.ieee.org\/2861\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sagroups.ieee.org\/2861\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sagroups.ieee.org\/2861\/wp-json\/wp\/v2\/users\/222"}],"replies":[{"embeddable":true,"href":"https:\/\/sagroups.ieee.org\/2861\/wp-json\/wp\/v2\/comments?post=2"}],"version-history":[{"count":0,"href":"https:\/\/sagroups.ieee.org\/2861\/wp-json\/wp\/v2\/pages\/2\/revisions"}],"wp:attachment":[{"href":"https:\/\/sagroups.ieee.org\/2861\/wp-json\/wp\/v2\/media?parent=2"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}